Ranked run
Scavenger
Run xew0d5ao51qzqma · Sep 15, 2026, 11:18 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 16
Round result: win

Sproutquill
Tier 5 · Cost 60
Evolve after your team deals 10000 non-status Damage.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSproutquill: 120 · Shrinell: 320 · Gachapod: 300 · Saberhorn: 100
- HealSukoi: 80
Round inventory
Trinkets
177 trinkets · 51 types

Gold Trophy × 11
On Victory Gain $8.

Earth Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Momentum Flag × 5
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Sapphire Amulet × 3
You receive 25% more Heal.

Market License × 5
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold-o-matic
Increase Income by $30.

Topaz Ring × 8
Monsters in your shop have +10% Shield.

Poison Orb × 4
Your Toxic monsters have +3 Poison.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Winged Crown
Your top middle monster has +1 Multicast.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Membership Card × 7
You can use 1 additional Item each day.

Power Bell
Monsters in your shop have +25 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Barbell
+5000 HP

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Wood Sword × 4
Your monsters have +5 Damage.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Rally Flag × 7
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Terrarium
Your Bug monsters have +20% Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest × 7
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Training Weights × 8
+100 HP

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget × 7
Increase Income by $3.

Poison Bell × 7
Toxic monsters in your shop have +6 Poison.

Small Club × 5
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell × 5
Fire monsters in your shop have +5 Burn.

Fire Orb
Your Fire monsters have +3 Burn.

Power Crown × 5
Your top middle monster has +20 Damage.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Excalibur
Your monsters have +350 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask
Choose a trainer and gain their ability.

Gold Incense
The next 5 shops will contain only Legendary monsters.
