Ranked run

Scavenger

Run xew0d5ao51qzqma · Sep 15, 2026, 11:18 PM

Back to profile
Patch unknownUpdated Sep 16, 2026, 4:47 AM1 observed rounds
Outcomeunknown
Record10
MMR948?
Tierbronze

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 16

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:47 AM6 board slots177 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Sproutquill

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage120
Ability / passive

Evolve after your team deals 10000 non-status Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown2.4s
Multicast

Exact level stats unavailable.

On Cast

Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage320
Ongoing

Adjacent allies have +1% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Shrinell · Gachapod

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageSproutquill: 120 · Shrinell: 320 · Gachapod: 300 · Saberhorn: 100
  • HealSukoi: 80

Round inventory

Trinkets

177 trinkets · 51 types

Gold Trophy × 11

On Victory Gain $8.

Earth Crest × 6

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Momentum Flag × 5

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Sapphire Amulet × 3

You receive 25% more Heal.

Market License × 5

Increase shop rank by 1.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold-o-matic

Increase Income by $30.

Topaz Ring × 8

Monsters in your shop have +10% Shield.

Poison Orb × 4

Your Toxic monsters have +3 Poison.

Ancient Plume × 3

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Sapphire Ring × 4

Monsters in your shop have +10% Heal.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Membership Card × 7

You can use 1 additional Item each day.

Power Bell

Monsters in your shop have +25 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Barbell

+5000 HP

Giant Club × 2

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Wood Sword × 4

Your monsters have +5 Damage.

Gold Bracelet × 8

At the start of each day, give a random monster +8 Sell Value.

Rally Flag × 7

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Terrarium

Your Bug monsters have +20% Damage.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 2

Monsters in your shop have +300 Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Echo Bell

When you buy a 0 cost item, use it an additional time.

Tempo Charm × 6

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest × 7

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Training Weights × 8

+100 HP

Locked Box × 4

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget × 7

Increase Income by $3.

Poison Bell × 7

Toxic monsters in your shop have +6 Poison.

Small Club × 5

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell × 5

Fire monsters in your shop have +5 Burn.

Fire Orb

Your Fire monsters have +3 Burn.

Power Crown × 5

Your top middle monster has +20 Damage.

Quick Flag × 5

Your monsters in the leftmost column have +5% Cooldown Speed.

Boxing Glove × 5

On Victory Your team gains +5 Damage permanently.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Excalibur

Your monsters have +350 Damage.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask

Choose a trainer and gain their ability.

Gold Incense

The next 5 shops will contain only Legendary monsters.