Ranked run

Bug Catcher

Run wmak7olfi0l87x4 · Jul 28, 2026, 1:27 AM

Back to profile
Patch unknownUpdated Jul 28, 2026, 2:20 AM4 observed rounds
Outcomeunknown
Record22
MMR1360?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each round is free.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 2:20 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 3

Guardiant

Bug

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +21 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Guardiant · Cicadence · Formiqueen · Velocect

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +21 Damage.Potential interaction with Cicadence, Formiqueen, Velocect.
  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Guardiant, Formiqueen, Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,225 rounds together · 53% round win association3,225 observed win/loss round results
  • Cherubble + Formiqueen2,842 rounds together · 54% round win association2,842 observed win/loss round results
  • Cherubble + Velocect2,210 rounds together · 52% round win association2,210 observed win/loss round results
  • Electranade + Velocect2,032 rounds together · 54% round win association2,032 observed win/loss round results
  • Cicadence + Velocect1,774 rounds together · 52% round win association1,774 observed win/loss round results
  • Guardiant + Velocect1,762 rounds together · 58% round win association1,762 observed win/loss round results
  • Cicadence + Formiqueen1,688 rounds together · 54% round win association1,688 observed win/loss round results
  • Cherubble + Electranade1,197 rounds together · 51% round win association1,197 observed win/loss round results
  • Formiqueen + Guardiant1,134 rounds together · 56% round win association1,134 observed win/loss round results
  • Cherubble + Cicadence1,110 rounds together · 54% round win association1,110 observed win/loss round results
  • Cicadence + Guardiant1,029 rounds together · 55% round win association1,029 observed win/loss round results
  • Formiqueen + Electranade771 rounds together · 51% round win association771 observed win/loss round results
  • Cherubble + Guardiant459 rounds together · 55% round win association459 observed win/loss round results
  • Cicadence + Electranade458 rounds together · 52% round win association458 observed win/loss round results
  • Electranade + Guardiant158 rounds together · 58% round win association158 observed win/loss round results

Team toolkit

  • DamageGuardiant: 15 · Cicadence: 100 · Formiqueen: 180 · Velocect: 13
  • ShieldCherubble: 100
  • ShockElectranade: 50

Round inventory

Trinkets

18 trinkets · 11 types

Gold Nugget × 2

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Power Crown × 4

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Wood Sword

Your monsters have +5 Damage.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Terrarium

Your Bug monsters have +20% Damage.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.