Ranked run

Musician

Run 57vyyhdz7yj7j32 · Jul 29, 2026, 12:37 AM

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Patch unknownUpdated Jul 29, 2026, 2:20 AM1 observed rounds
Outcomeunknown
Record01
MMR1302?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 2:20 AM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Water × 2Torrantler · Shelldra

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra.
  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Cicadence + Velocect1,767 rounds together · 52% round win association1,767 observed win/loss round results
  • Cherubble + Electranade1,189 rounds together · 51% round win association1,189 observed win/loss round results
  • Cherubble + Cicadence1,102 rounds together · 54% round win association1,102 observed win/loss round results
  • Cicadence + Electranade456 rounds together · 52% round win association456 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Cherubble + Shelldra232 rounds together · 46% round win association232 observed win/loss round results
  • Electranade + Shelldra183 rounds together · 43% round win association183 observed win/loss round results
  • Shelldra + Velocect173 rounds together · 45% round win association173 observed win/loss round results
  • Cherubble + Torrantler106 rounds together · 52% round win association106 observed win/loss round results
  • Cicadence + Shelldra46 rounds together · 52% round win association46 observed win/loss round results
  • Electranade + Torrantler27 rounds together · 22% round win association27 observed win/loss round results
  • Cicadence + Torrantler3 rounds together · 33% round win association3 observed win/loss round results
  • Torrantler + Velocect3 rounds together · 33% round win association3 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Shelldra: 15 · Velocect: 25
  • HealTorrantler: 200 · Shelldra: 15
  • ShieldCherubble: 100
  • ShockElectranade: 75

Round inventory

Trinkets

13 trinkets · 11 types

Gold Trophy

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Crown × 2

Your top middle monster has +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.