Ranked run

Redhead

Run z1w42orpm8ksumx · Jul 25, 2026, 1:06 PM

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Patch unknownUpdated Jul 25, 2026, 1:46 PM15 observed rounds
Outcomeunknown
Record96
MMR1541?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:46 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 1

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn5
On Cast

Give the ally above +2 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 5Magmalith · Magmite · Lignite · Sunsage · Coalem
  • Rock × 2Magmite · Coalem

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Magmite, Lignite, Lignite, Coalem.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Magmalith + Magmite706 rounds together · 46% round win association706 observed win/loss round results
  • Lignite + Magmalith482 rounds together · 42% round win association482 observed win/loss round results
  • Coalem + Magmalith464 rounds together · 38% round win association464 observed win/loss round results
  • Lignite + Magmite363 rounds together · 48% round win association363 observed win/loss round results
  • Coalem + Magmite350 rounds together · 43% round win association350 observed win/loss round results
  • Coalem + Lignite190 rounds together · 32% round win association190 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Coalem + Sunsage8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • BurnMagmalith: 5 · Magmite: 8 · Lignite: 3 · Sunsage: 15 · Lignite: 3 · Coalem: 20
  • DamageSunsage: 15
  • ShieldMagmite: 80 · Coalem: 450

Round inventory

Trinkets

7 trinkets · 6 types

Gold Nugget

At the start of each day, gain $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Piggy Bank × 2

Gain +$1 for each $10 you have at the end of each day.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.