Ranked run
Black Belt
Run gcuoq81x92i8ftm · Sep 16, 2026, 3:35 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 9
Round result: win

Gildshell
Tier 2 · Cost 20
+40 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Kappow · Dewlotl
- Dragon × 2Dracana · Boomagon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Dracana: 5 · Boomagon: 40 · Dewlotl: 30
- HealSukoi: 80 · Dewlotl: 30
Round inventory
Trinkets
9 trinkets · 6 types

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy
On Victory Gain $8.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold-o-matic
Increase Income by $30.
