Ranked run

Monster Ranger

Run s1o92np24zb787q · Jul 28, 2026, 8:47 AM

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Patch unknownUpdated Jul 28, 2026, 12:41 PM4 observed rounds
Outcomeunknown
Record22
MMR1747?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 12:41 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast5
Poison7
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Bumblebolt · Formiqueen
  • Electric × 2Humbolt · Bumblebolt
  • Flying × 2Aristobat · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Formiqueen1,761 rounds together · 56% round win association1,761 observed win/loss round results
  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Formiqueen + Stellagon813 rounds together · 48% round win association813 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Bumblebolt + Stellagon479 rounds together · 54% round win association479 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Bumblebolt + Humbolt375 rounds together · 52% round win association375 observed win/loss round results
  • Humbolt + Stellagon318 rounds together · 52% round win association318 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Formiqueen + Humbolt190 rounds together · 53% round win association190 observed win/loss round results
  • Aristobat + Stellagon173 rounds together · 30% round win association173 observed win/loss round results
  • Aristobat + Formiqueen55 rounds together · 45% round win association55 observed win/loss round results
  • Aristobat + Bumblebolt41 rounds together · 61% round win association41 observed win/loss round results
  • Aristobat + Humbolt34 rounds together · 41% round win association34 observed win/loss round results
  • Aristobat + Ironcore27 rounds together · 48% round win association27 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Humbolt: 40 · Bumblebolt: 9 · Stellagon: 150 · Formiqueen: 180
  • PoisonAristobat: 7
  • ShockHumbolt: 1 · Bumblebolt: 3

Round inventory

Trinkets

13 trinkets · 10 types

Membership Card

When you buy an item, +1 free rerolls.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Wood Sword

Your monsters have +5 Damage.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Power Band

Give the first monster you buy each day +20 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.