Ranked run

Swim Coach

Run qr0mbazgzxvprx2 · Aug 5, 2026, 9:54 PM

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Patch unknownUpdated Aug 6, 2026, 3:28 AM3 observed rounds
Outcomeunknown
Record12
MMR1403?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 6, 2026, 3:28 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Aster · Sirenade · Torrantler · Shelldra
  • Dragon × 2Draconarch · Shelldra

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Sirenade, Torrantler, Shelldra, Torrantler.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Sirenade, Shelldra, Torrantler.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Sirenade, Torrantler, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra1,370 rounds together · 52% round win association1,370 observed win/loss round results
  • Aster + Sirenade1,000 rounds together · 56% round win association1,000 observed win/loss round results
  • Aster + Torrantler905 rounds together · 61% round win association905 observed win/loss round results
  • Shelldra + Torrantler882 rounds together · 54% round win association882 observed win/loss round results
  • Sirenade + Torrantler831 rounds together · 57% round win association831 observed win/loss round results
  • Shelldra + Sirenade811 rounds together · 53% round win association811 observed win/loss round results
  • Aster + Draconarch734 rounds together · 60% round win association734 observed win/loss round results
  • Draconarch + Torrantler418 rounds together · 62% round win association418 observed win/loss round results
  • Draconarch + Shelldra416 rounds together · 58% round win association416 observed win/loss round results
  • Draconarch + Sirenade377 rounds together · 58% round win association377 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Shelldra: 15
  • HealAster: 40 · Sirenade: 300 · Torrantler: 200 · Shelldra: 15 · Torrantler: 200

Round inventory

Trinkets

10 trinkets · 7 types

Market License × 2

Increase shop rank by 1.

Gold Trophy

On Victory Gain $8.

Sapphire Amulet × 2

You receive 25% more Heal.

Haste Orb

Your monsters have +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome

Whenever one of your monsters casts, it gains +10 Damage for that battle.