Ranked run
Swim Coach
Run kv1rj1m6zv8nm6z · Aug 15, 2026, 3:03 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 5
Round result: win

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Stingarde
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+2 Shock for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Velocect · Stingarde · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageVelocect: 20 · Velocect: 15 · Ironcore: 30 · Boomagon: 40 · Stingarde: 300 · Bumblebolt: 6
- ShockBumblebolt: 2
Round inventory
Trinkets
4 trinkets · 3 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Bug Net
Bug monsters in the shop cost 3 less.
