Ranked run
Black Belt
Run 4zyr0yuw967rjil · Sep 16, 2026, 2:04 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 17
Round result: win

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +1680 Damage permanently.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +600 Shield and +600 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 6Emburn · Nekoffin · Shikitsune · Cawnushi · Petrirex · Danuki
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 18
- DamageNekoffin: 500 · Shikitsune: 150 · Cawnushi: 1,200 · Petrirex: 600 · Danuki: 40
Round inventory
Trinkets
42 trinkets · 23 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Gold Nugget
Increase Income by $3.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Dryad's Charm
+30% HP

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Training Weights
+100 HP

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Trophy × 2
On Victory Gain $8.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Mysterious Mask
Choose a trainer and gain their ability.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
