Ranked run

Swim Coach

Run 62759twxosms0yq · Sep 16, 2026, 1:23 AM

Back to profile
Patch unknownUpdated Sep 16, 2026, 4:07 AM6 observed rounds
Outcomeunknown
Record24
MMR1004?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 17

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:07 AM6 board slots26 trinkets
6 of 6board slots filled
Slot 1Level 2

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage260
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

Level up the ally above for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage60
On Knocked Out

+3 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 5 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Sukoi · Snapscald · Swoonet

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Snapscald: 30
  • DamageCelestia: 260 · Ratacomb: 60
  • HealSukoi: 80 · Snapscald: 100 · Snapscald: 150

Round inventory

Trinkets

26 trinkets · 19 types

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 3

On Victory Gain $8.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sapphire Ring

Monsters in your shop have +10% Heal.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Gold Nugget × 2

Increase Income by $3.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Momentum Flag × 2

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Winged Crown

Your top middle monster has +1 Multicast.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Metronome × 2

When your monsters cast, they gain +10 Damage for this battle.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Mysterious Charm

+25% HP