Ranked run

Swim Coach

Run uclwpd4s67jtuxi · Jul 21, 2026, 2:47 PM

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Patch unknownUpdated Jul 25, 2026, 2:46 PM2 observed rounds
Outcomeunknown
Record11
MMR1471?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 17

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:46 PM6 board slots26 trinkets
6 of 6board slots filled
Slot 1Level 3

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Plunderbird · Dirgefin

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Dirgefin + Plunderbird673 rounds together · 57% round win association673 observed win/loss round results
  • Galvanine + Ironcore606 rounds together · 48% round win association606 observed win/loss round results
  • Dirgefin + Saberhorn516 rounds together · 59% round win association516 observed win/loss round results
  • Coalem + Saberhorn336 rounds together · 49% round win association336 observed win/loss round results
  • Coalem + Dirgefin281 rounds together · 56% round win association281 observed win/loss round results
  • Galvanine + Saberhorn280 rounds together · 48% round win association280 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Ironcore + Plunderbird212 rounds together · 47% round win association212 observed win/loss round results
  • Plunderbird + Saberhorn205 rounds together · 53% round win association205 observed win/loss round results
  • Galvanine + Plunderbird156 rounds together · 56% round win association156 observed win/loss round results
  • Dirgefin + Ironcore141 rounds together · 55% round win association141 observed win/loss round results
  • Dirgefin + Galvanine136 rounds together · 46% round win association136 observed win/loss round results
  • Coalem + Plunderbird121 rounds together · 65% round win association121 observed win/loss round results
  • Coalem + Ironcore34 rounds together · 62% round win association34 observed win/loss round results
  • Coalem + Galvanine32 rounds together · 28% round win association32 observed win/loss round results

Team toolkit

  • BurnCoalem: 60
  • DamagePlunderbird: 1 · Dirgefin: 50 · Galvanine: 30 · Ironcore: 30 · Saberhorn: 100
  • HealPlunderbird: 55 · Dirgefin: 100
  • ShieldCoalem: 1,350
  • ShockGalvanine: 18

Round inventory

Trinkets

26 trinkets · 20 types

Gold Nugget × 2

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Wood Sword

Your monsters have +5 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown × 2

Your top middle monster has +20 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Mighty Bell

Monsters in your shop have +200 Damage.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Winged Crown

Your top middle monster has +1 Multicast.

Fancy Sword

Your monsters have +3% for each trinket you have.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).