Ranked run
Swim Coach
Run uclwpd4s67jtuxi · Jul 21, 2026, 2:47 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 17
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Plunderbird · Dirgefin
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Dirgefin + Plunderbird621 rounds together · 56% round win association621 observed win/loss round results
- Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
- Dirgefin + Saberhorn497 rounds together · 58% round win association497 observed win/loss round results
- Coalem + Saberhorn327 rounds together · 48% round win association327 observed win/loss round results
- Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
- Coalem + Dirgefin269 rounds together · 55% round win association269 observed win/loss round results
- Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
- Ironcore + Plunderbird205 rounds together · 46% round win association205 observed win/loss round results
- Plunderbird + Saberhorn187 rounds together · 52% round win association187 observed win/loss round results
- Galvanine + Plunderbird150 rounds together · 57% round win association150 observed win/loss round results
- Dirgefin + Ironcore140 rounds together · 55% round win association140 observed win/loss round results
- Dirgefin + Galvanine130 rounds together · 47% round win association130 observed win/loss round results
- Coalem + Plunderbird120 rounds together · 66% round win association120 observed win/loss round results
- Coalem + Ironcore33 rounds together · 61% round win association33 observed win/loss round results
- Coalem + Galvanine31 rounds together · 29% round win association31 observed win/loss round results
Team toolkit
- BurnCoalem: 60
- DamagePlunderbird: 1 · Dirgefin: 50 · Galvanine: 30 · Ironcore: 30 · Saberhorn: 100
- HealPlunderbird: 55 · Dirgefin: 100
- ShieldCoalem: 1,350
- ShockGalvanine: 18
Round inventory
Trinkets
26 trinkets · 20 types

Gold Nugget × 2
At the start of each day, gain $3.

Gold Trophy
On Victory Gain $8.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Wood Sword
Your monsters have +5 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Membership Card
When you buy an item, +1 free rerolls.

Power Crown × 2
Your top middle monster has +20 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Mighty Bell
Monsters in your shop have +200 Damage.

Metronome × 2
When your monster cast, they gain +10 Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword
Your monsters have +3% for each trinket you have.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
