Ranked run
Monster Ranger
Run mdoocuayje8qexf · Aug 31, 2026, 8:58 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 17
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +6 Burn permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Blixie
Tier 5 · Cost 55
Give the Fire ally behind 2x this monster's Burn for this battle.
No equipment observed on this monster.

Cinderfly
Tier 2 · Cost 30
After you buy a Bug monster, this gains +60% Cooldown Speed.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Magmalith · Blixie · Cinderfly
- Dragon × 2Boomagon · Saberhorn
Ability text matches
- Magmalith references FireGive the Fire ally above +6 Burn permanently.Potential interaction with Blixie, Cinderfly.
- Blixie references FireGive the Fire ally behind 2x this monster's Burn for this battle.Potential interaction with Magmalith, Cinderfly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 15 · Blixie: 30 · Cinderfly: 12
- DamageBoomagon: 40 · Saberhorn: 100 · Dirgefin: 50
- HealDirgefin: 100
Round inventory
Trinkets
14 trinkets · 13 types

Power Band
Give the first monster you buy each day +20 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Training Weights
+100 HP

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
