Ranked run

Mad Scientist

Run vej1wuihgcstn4f · Jul 29, 2026, 7:14 AM

Back to profile
Patch unknownUpdated Jul 29, 2026, 7:25 AM9 observed rounds
Outcomeunknown
Record54
MMR1582?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 7:25 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Dracana · Shelldra · Stellagon
  • Electric × 2Galvanine · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore892 rounds together · 48% round win association892 observed win/loss round results
  • Galvanine + Ironcore625 rounds together · 48% round win association625 observed win/loss round results
  • Humbolt + Stellagon321 rounds together · 51% round win association321 observed win/loss round results
  • Ironcore + Stellagon277 rounds together · 47% round win association277 observed win/loss round results
  • Dracana + Ironcore276 rounds together · 49% round win association276 observed win/loss round results
  • Dracana + Galvanine226 rounds together · 48% round win association226 observed win/loss round results
  • Galvanine + Humbolt221 rounds together · 49% round win association221 observed win/loss round results
  • Dracana + Shelldra197 rounds together · 48% round win association197 observed win/loss round results
  • Ironcore + Shelldra181 rounds together · 47% round win association181 observed win/loss round results
  • Dracana + Humbolt148 rounds together · 56% round win association148 observed win/loss round results
  • Dracana + Stellagon147 rounds together · 42% round win association147 observed win/loss round results
  • Galvanine + Shelldra127 rounds together · 46% round win association127 observed win/loss round results
  • Humbolt + Shelldra108 rounds together · 50% round win association108 observed win/loss round results
  • Galvanine + Stellagon76 rounds together · 53% round win association76 observed win/loss round results
  • Shelldra + Stellagon33 rounds together · 45% round win association33 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Humbolt: 40 · Ironcore: 30 · Dracana: 10 · Shelldra: 15 · Stellagon: 150
  • HealShelldra: 15
  • ShockGalvanine: 6 · Humbolt: 1

Round inventory

Trinkets

8 trinkets · 6 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Dryad's Charm

+30% HP

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.