Ranked run

Swim Coach

Run bhbg2hwheeud0s7 · Jul 29, 2026, 3:22 AM

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Patch unknownUpdated Jul 29, 2026, 7:25 AM1 observed rounds
Outcomeunknown
Record01
MMR1593?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 7:25 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Aster · Plunderbird · Sirenade

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Plunderbird, Sirenade.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,175 rounds together · 51% round win association1,175 observed win/loss round results
  • Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
  • Plunderbird + Shelldra658 rounds together · 51% round win association658 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Aster + Sirenade511 rounds together · 53% round win association511 observed win/loss round results
  • Plunderbird + Sirenade483 rounds together · 56% round win association483 observed win/loss round results
  • Shelldra + Sirenade393 rounds together · 51% round win association393 observed win/loss round results
  • Ironcore + Plunderbird214 rounds together · 47% round win association214 observed win/loss round results
  • Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
  • Galvanine + Plunderbird156 rounds together · 56% round win association156 observed win/loss round results
  • Galvanine + Shelldra121 rounds together · 45% round win association121 observed win/loss round results
  • Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
  • Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
  • Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results
  • Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Plunderbird: 1 · Galvanine: 20 · Ironcore: 30
  • HealShelldra: 15 · Aster: 40 · Plunderbird: 55 · Sirenade: 200
  • ShockGalvanine: 12

Round inventory

Trinkets

10 trinkets · 9 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Market License × 2

Increase shop rank by 1.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Dryad's Charm

+30% HP

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Sapphire Amulet

You receive 25% more Heal.

Winged Crown

Your top middle monster has +1 Multicast.