Ranked run
Monster Ranger
Run dbppuja7aeupywn · Sep 15, 2026, 12:07 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 11
Round result: win

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Cordycant
Tier 3 · Cost 25
On Bought Give the next monster you buy Toxic typing and +24 Poison.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.

Scorubble
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Cordycant · Aviarab
- Flying × 2Fernfowl · Aviarab
- Toxic × 2Cordycant · Scorubble
Ability text matches
- Cordycant references ToxicOn Bought Give the next monster you buy Toxic typing and +24 Poison.Potential interaction with Scorubble.
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Fernfowl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10
- DamageFernfowl: 100 · Ratacomb: 60 · Aviarab: 15
- HealSnapscald: 50
- PoisonCordycant: 24 · Scorubble: 2
- ShieldScorubble: 30
Round inventory
Trinkets
24 trinkets · 20 types

Bargain Bin
The first Common monster you buy each day is free.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Bug Net
Bug monsters in the shop cost 3 less.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Power Band
Give the first monster you buy each day +20 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Junk × 2
Does nothing.

Sapphire Ring
Monsters in your shop have +10% Heal.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Dryad's Charm
+30% HP

Barbell
+5000 HP

Mighty Bell
Monsters in your shop have +300 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
