Ranked run

Monster Ranger

Run dbppuja7aeupywn · Sep 15, 2026, 12:07 PM

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Patch unknownUpdated Sep 16, 2026, 4:01 AM1 observed rounds
Outcomeunknown
Record10
MMR1141?
Tierbronze

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 4:01 AM6 board slots24 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Fernfowl

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage100
Ability / passive

Evolve after your team deals 15000 non-status Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage60
On Knocked Out

+3 Multicast permanently. Revives itself once per battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Cordycant

BugToxic

Tier 3 · Cost 25

Cooldown4s
Multicast
Poison24
Ability / passive

On Bought Give the next monster you buy Toxic typing and +24 Poison.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Aviarab

BugFlying

Tier 2 · Cost 20

Cooldown3.5s
Multicast2
Damage15
Ability / passive

On Bought Give the next Flying monster you buy +1 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Scorubble

RockToxic

Tier 1 · Cost 10

Cooldown5s
Multicast
Poison2
Shield30
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cordycant · Aviarab
  • Flying × 2Fernfowl · Aviarab
  • Toxic × 2Cordycant · Scorubble

Ability text matches

  • Cordycant references ToxicOn Bought Give the next monster you buy Toxic typing and +24 Poison.Potential interaction with Scorubble.
  • Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Fernfowl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10
  • DamageFernfowl: 100 · Ratacomb: 60 · Aviarab: 15
  • HealSnapscald: 50
  • PoisonCordycant: 24 · Scorubble: 2
  • ShieldScorubble: 30

Round inventory

Trinkets

24 trinkets · 20 types

Bargain Bin

The first Common monster you buy each day is free.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Bug Net

Bug monsters in the shop cost 3 less.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Scrap Sword × 2

Your monsters have +2 Damage for each Common Trinket you have.

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Junk × 2

Does nothing.

Sapphire Ring

Monsters in your shop have +10% Heal.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Dryad's Charm

+30% HP

Barbell

+5000 HP

Mighty Bell

Monsters in your shop have +300 Damage.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mega Duplicator

Gain 2 additional copies of the next non-unique Trinket from a gift.