Ranked run
Lucky Girl
Run n3tfmojrb4o0h1o · Sep 16, 2026, 2:39 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 9
Round result: win

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Lamplet
Tier 1 · Cost 5
+3 Burn permanently.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Snapscald · Lamplet
- Ghost × 2Ratacomb · Rattleghast
- Water × 2Snapscald · Lumijel
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 12 · Snapscald: 10 · Lamplet: 3
- DamageRatacomb: 60 · Lumijel: 20
- HealSnapscald: 60 · Snapscald: 50 · Lumijel: 30
- PoisonRattleghast: 1
Round inventory
Trinkets
9 trinkets · 6 types

Hero's Sword
Your monsters have +12 Damage.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
