Ranked run
Monster Ranger
Run 2xx33x7hudvy3dh · Aug 25, 2026, 9:43 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 18
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Geminiss
Tier 5 · Cost 50
Give adjacent allies +150% Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Pebbler
Tier 1 · Cost 15
+45 Shield for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 4Geminiss · Coalem · Pebbler · Cherubble
- Dragon × 2Boomagon · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 20
- DamageBoomagon: 40 · Saberhorn: 100
- ShieldGeminiss: 100 · Coalem: 450 · Pebbler: 60 · Cherubble: 100
Round inventory
Trinkets
14 trinkets · 14 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Topaz Amulet
You receive 25% more Shield.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.

Membership Card
You can use 1 additional Item each day.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
