Ranked run
Masked Man
Run vqdvgtrkoum1dsr · Sep 13, 2026, 4:16 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 18
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Ninflora · Ginsage
Ability text matches
- Celestia references AllDisable abilities of all Ongoing monsters in this row.Potential interaction with Omnichrome.
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora.
- Celestia references AllDisable abilities of all Ongoing monsters in this row.Potential interaction with Omnichrome.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageCelestia: 130 · Ninflora: 150 · Ginsage: 450 · Celestia: 260 · Omnichrome: 1
- HealSteamscuttle: 90
Round inventory
Trinkets
21 trinkets · 13 types

Mysterious Mask × 5
Choose a trainer and gain their ability.

Gold Trophy
On Victory Gain $8.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.
