Ranked run

Monster Ranger

Run 7a17z86wpdugmub · Sep 15, 2026, 8:24 PM

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Patch unknownUpdated Sep 16, 2026, 3:32 AM1 observed rounds
Outcomeunknown
Record01
MMR1206?
Tierbronze

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 3:32 AM6 board slots41 trinkets
6 of 6board slots filled
Slot 1Level 3

Cinnabark

RockToxic

Tier 2 · Cost 20

Cooldown4s
Multicast
Poison15
Ongoing

Has additional Shield equal to 300% of the Poison stacks on the enemy.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Scorubble

RockToxic

Tier 1 · Cost 10

Cooldown5s
Multicast
Poison4
Shield60
On Battle Start

+20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Brimtoad

FireToxic

Tier 2 · Cost 30

Cooldown6s
Multicast
Burn15
Poison15
On Battle Start

+15 Burn and +15 Poison permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Toxic × 3Cinnabark · Scorubble · Brimtoad
  • Fire × 2Steamscuttle · Brimtoad
  • Rock × 2Cinnabark · Scorubble

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Brimtoad: 15
  • DamageRubbin: 120 · Draconarch: 100
  • HealSteamscuttle: 90
  • PoisonCinnabark: 15 · Scorubble: 4 · Brimtoad: 15
  • ShieldScorubble: 60

Round inventory

Trinkets

41 trinkets · 22 types

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 2

Your monsters have +5 Damage.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Junk

Does nothing.

Gold Nugget × 2

Increase Income by $3.

Membership Card

You can use 1 additional Item each day.

Gold Trophy × 5

On Victory Gain $8.

Topaz Ring × 4

Monsters in your shop have +10% Shield.

Bargain Bin

The first Common monster you buy each day is free.

Locked Box × 4

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Quick Flag × 3

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 2

+100 HP

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).