Ranked run
Burglar
Run wqwser3cz152bkr · Sep 16, 2026, 12:54 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 15
Round result: win

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +140 Damage permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Cawnushi · Nekoffin · Shikitsune · Petrirex
- Curio × 2Nekoffin · Shrinell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCawnushi: 100 · Nekoffin: 500 · Shikitsune: 100 · Shrinell: 480 · Petrirex: 150 · Nekoffin: 250
Round inventory
Trinkets
82 trinkets · 25 types

Gold Nugget × 3
Increase Income by $3.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Junk × 15
Does nothing.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 5
+100 HP

Gold Bar
Increase Income by $10.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Gold Trophy × 6
On Victory Gain $8.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Topaz Amulet
You receive 25% more Shield.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Boxing Glove × 6
On Victory Your team gains +5 Damage permanently.

Mysterious Gem
Your monsters have +20% Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Winged Crown
Your top middle monster has +1 Multicast.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell
+5000 HP

Mighty Bell
Monsters in your shop have +300 Damage.
