Ranked run
Scavenger
Run dk3odbk4haeo8ai · Sep 15, 2026, 11:34 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 19
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +180 Shield and +180 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Mallogre · Shrinell
- Dragon × 2Onsetra · Celestia
- Ghost × 2Petrirex · Vengrieve
- Rock × 2Mallogre · Petrirex
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 300 · Mallogre: 100 · Celestia: 390 · Shrinell: 480 · Petrirex: 150
- ShieldMallogre: 100
Round inventory
Trinkets
97 trinkets · 35 types

Gold Trophy × 6
On Victory Gain $8.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 2
Does nothing.

Gold Bracelet × 7
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Gold Nugget × 6
Increase Income by $3.

Wood Sword × 5
Your monsters have +5 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Crown × 2
Your top middle monster has +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Mysterious Mask × 7
Choose a trainer and gain their ability.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Training Weights × 3
+100 HP

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail × 2
On Victory Gain $100.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Momentum Flag × 4
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Excalibur × 2
Your monsters have +350 Damage.

Barbell × 2
+5000 HP

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.
