Ranked run
Swim Coach
Run 22lafvcehnlpgbz · Sep 13, 2026, 1:21 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Electranade · Humbolt
- Flying × 2Velocect · Humbolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Electranade, Humbolt, Humbolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageVelocect: 25 · Humbolt: 40 · Ironcore: 30 · Humbolt: 30
- ShieldCherubble: 100
- ShockElectranade: 84 · Humbolt: 1 · Humbolt: 1
Round inventory
Trinkets
8 trinkets · 7 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Gold Bar
Increase Income by $10.

Membership Card
You can use 1 additional Item each day.

Power Crown
Your top middle monster has +20 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
