Ranked run
Burglar
Run 7nixazncub22zp5 · Sep 16, 2026, 12:43 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 24
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Dragon × 2Onsetra · Draconarch
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 300 · Shrinell: 480 · Draconarch: 100 · Shrinell: 320 · Gachapod: 300
- HealWishwash: 300
Round inventory
Trinkets
366 trinkets · 56 types

Junk × 176
Does nothing.

Gold Trophy × 5
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Training Weights × 4
+100 HP

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 3
Increase Income by $3.

Rally Flag × 4
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band × 4
Give the first monster you buy each day +20 Damage.

Fire Bell × 7
Fire monsters in your shop have +5 Burn.

Membership Card × 5
You can use 1 additional Item each day.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Crown × 4
Your top middle monster has +20 Damage.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Earth Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Market License × 6
Increase shop rank by 1.

Silver Watch × 5
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Topaz Amulet × 6
You receive 25% more Shield.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Poison Orb
Your Toxic monsters have +3 Poison.

Terrarium × 12
Your Bug monsters have +20% Damage.

Warhorn × 8
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword × 8
Your monsters have +2 Damage for each Common Trinket you have.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Winged Crown
Your top middle monster has +1 Multicast.

Speed Crest × 10
Your monsters in the rightmost column have +20% Cooldown Speed.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Metal Bat × 5
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Ancient Plume × 5
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 3
+5000 HP

Haste Orb × 5
Your monsters have +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Power Bell × 3
Monsters in your shop have +25 Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Sapphire Amulet × 6
You receive 25% more Heal.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Rocket Boots
Monsters in your shop gain Flying typing.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Razor Beak
Your Flying monsters have +1 Multicast.

Purple Incense
The next 5 shops will contain only Super Rare monsters.
