Ranked run

Monster Ranger

Run ooiyjs5rvuwl3dy · Jul 27, 2026, 9:21 PM

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Patch unknownUpdated Jul 28, 2026, 2:50 PM2 observed rounds
Outcomeunknown
Record11
MMR1767?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 2:50 PM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast10
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast2
Damage1
Shock48
On Battle Start

Trigger this and gain +4 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Ally behind apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Adjacent allies have +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Frizzly · Pylong

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Frizzly, Pylong.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore935 rounds together · 48% round win association935 observed win/loss round results
  • Ironcore + Pylong724 rounds together · 51% round win association724 observed win/loss round results
  • Onsetra + Pylong618 rounds together · 49% round win association618 observed win/loss round results
  • Humbolt + Pylong602 rounds together · 51% round win association602 observed win/loss round results
  • Frizzly + Ironcore439 rounds together · 44% round win association439 observed win/loss round results
  • Frizzly + Humbolt390 rounds together · 46% round win association390 observed win/loss round results
  • Frizzly + Pylong306 rounds together · 43% round win association306 observed win/loss round results
  • Ironcore + Onsetra306 rounds together · 50% round win association306 observed win/loss round results
  • Humbolt + Onsetra222 rounds together · 56% round win association222 observed win/loss round results
  • Frizzly + Onsetra141 rounds together · 43% round win association141 observed win/loss round results
  • Cosmivore + Onsetra29 rounds together · 62% round win association29 observed win/loss round results
  • Cosmivore + Pylong19 rounds together · 53% round win association19 observed win/loss round results
  • Cosmivore + Frizzly14 rounds together · 71% round win association14 observed win/loss round results
  • Cosmivore + Ironcore11 rounds together · 45% round win association11 observed win/loss round results
  • Cosmivore + Humbolt8 rounds together · 63% round win association8 observed win/loss round results

Team toolkit

  • DamageHumbolt: 54 · Frizzly: 1 · Ironcore: 30 · Onsetra: 200 · Pylong: 1 · Cosmivore: 1
  • ShockHumbolt: 5 · Frizzly: 48 · Pylong: 15

Round inventory

Trinkets

17 trinkets · 11 types

Gold Trophy

On Victory Gain $8.

Training Weights × 2

+100 HP

Power Crown × 2

Your top middle monster has +20 Damage.

Market License

Increase shop rank by 1.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Holy Grail

On Victory Gain $100.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).