Ranked run

Swim Coach

Run gp0fxfyq103p9dj · Aug 31, 2026, 7:59 PM

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Patch unknownUpdated Sep 1, 2026, 3:28 AM10 observed rounds
Outcomeunknown
Record46
MMR1761?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 4

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 1, 2026, 3:28 AM2 board slots6 trinkets
2 of 6board slots filled
Slot 1Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Dewlotl · Swoonet

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDewlotl: 30 · Swoonet: 30
  • HealDewlotl: 30 · Swoonet: 30

Round inventory

Trinkets

6 trinkets · 6 types

Wood Sword

Your monsters have +5 Damage.

Gold Nugget

Increase Income by $3.

Sapphire Ring

Monsters in your shop have +10% Heal.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.