Ranked run
Swim Coach
Run w2wairxa3mc6cf4 · Sep 15, 2026, 12:07 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Swoonet · Dewlotl · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Swoonet, Dewlotl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageLumijel: 60 · Boomagon: 40 · Swoonet: 30 · Swoonet: 30 · Dewlotl: 30
- HealLumijel: 90 · Swoonet: 30 · Swoonet: 30 · Dewlotl: 30 · Steamscuttle: 60
Round inventory
Trinkets
18 trinkets · 12 types

Gold Trophy × 2
On Victory Gain $8.

Junk × 2
Does nothing.

Fake Diamond
The next time you lose a battle, gain $40.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Band
Give the first monster you buy each day +20 Damage.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
