Ranked run
Swim Coach
Run w2wairxa3mc6cf4 · Sep 15, 2026, 12:07 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Dewlotl · Steamscuttle · Swoonet · Orcana · Lumijel
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Swoonet, Orcana, Lumijel.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageDewlotl: 30 · Swoonet: 30 · Boomagon: 40 · Lumijel: 60
- HealDewlotl: 30 · Steamscuttle: 60 · Swoonet: 30 · Orcana: 200 · Lumijel: 90
Round inventory
Trinkets
20 trinkets · 12 types

Gold Trophy × 2
On Victory Gain $8.

Junk × 2
Does nothing.

Fake Diamond
The next time you lose a battle, gain $40.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Band
Give the first monster you buy each day +20 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.
