Ranked run
Burglar
Run av3gejbwrld283u · Sep 16, 2026, 10:49 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: win

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +60 Damage permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Dollhime · Mallogre · Shrinell · Gachapod · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Mallogre: 100 · Shrinell: 160 · Gachapod: 200 · Pawsperity: 300
- ShieldMallogre: 100
Round inventory
Trinkets
80 trinkets · 32 types

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Junk × 34
Does nothing.

Gold Nugget × 2
Increase Income by $3.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Wood Sword
Your monsters have +5 Damage.

Training Weights × 2
+100 HP

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Gold Incense
The next 5 shops will contain only Legendary monsters.

Topaz Amulet
You receive 25% more Shield.

Gold Trophy
On Victory Gain $8.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Membership Card × 2
You can use 1 additional Item each day.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Mysterious Charm
+25% HP

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.
