Ranked run
Swim Coach
Run gx6t8q3jahmt766 · Aug 10, 2026, 2:14 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +24% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Boomagon · Draconarch
- Water × 2Emperooze · Torrantler
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 36 · Boomagon: 40 · Draconarch: 100 · Emperooze: 36
- HealEmperooze: 54 · Torrantler: 200 · Emperooze: 54
- ShieldCherubble: 100
Round inventory
Trinkets
7 trinkets · 5 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 2
Increase Income by $3.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.
