
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Trainer choices
Compare trainer appearances, picks, and picks per appearance. These are choice rates, not win rates.
Filtered trainer choices
Popularity: picks / choices · Seen: appearances / choices · Chosen when seen: picks / appearances

Trinket gifts only offer 2 choices, but you can take both of them.

Random species will be painted with every type this run.

When monsters merge into level 3, gain an exact copy.

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

SHINY monsters are more likely to appear.

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Gain a random Water monster each day.

From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.

When you get Trinket gifts, your choices are 1 rarity tier higher.

Your Toxic monsters have +1 Poison. When any monster levels up, increase this effect by +1 Poison.

Gain a Mythical monster and $30 on day 9.

Gain shop rank +2 and $10.

Every 4 days, choose a trainer and gain their ability.

Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Gain 3 free rerolls every day.

Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.

On Victory Give your Fire monsters +2 Burn permanently.

The first Bug monster you buy each day is free.

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

If you have exactly 1 Electric monster on your team, it will have +150% Shock.