Ranked run
Black Belt
Run ob1a3pnn0axjv8o · Sep 12, 2026, 12:38 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 13
Round result: loss

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 50% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+600 Damage permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Quillustrous · Ginsage · Bonshell · Beetdown
- Dragon × 2Boomagon · Saberhorn
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Quillustrous, Bonshell, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageQuillustrous: 150 · Ginsage: 300 · Boomagon: 40 · Beetdown: 210 · Saberhorn: 100
- ShieldBonshell: 300
Round inventory
Trinkets
7 trinkets · 6 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy
On Victory Gain $8.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Membership Card × 2
You can use 1 additional Item each day.

Haste Orb
Your monsters have +15% Cooldown Speed.
