Ranked run
Burglar
Run i2c43u75rt8yo8d · Sep 8, 2026, 1:29 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 15
Round result: win

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+10 Damage and +10 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Shrinell · Vipair · Pawsperity · Mallogre · Gachapod
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Shrinell: 320 · Pawsperity: 200 · Mallogre: 100 · Gachapod: 200
- PoisonVipair: 15
- ShieldMallogre: 100
Round inventory
Trinkets
102 trinkets · 38 types

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 4
Increase Income by $3.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Junk × 10
Does nothing.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Blitz Bell × 5
Monsters in your shop have +30% Cooldown Speed.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Training Weights × 5
+100 HP

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 8
On Victory Gain $8.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Wood Sword × 5
Your monsters have +5 Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Treasure Map × 7
Your next Trinket gift choices are 1 rarity tier higher.

Poison Orb
Your Toxic monsters have +3 Poison.

Power Band
Give the first monster you buy each day +20 Damage.

Topaz Amulet
You receive 25% more Shield.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Market License
Increase shop rank by 1.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
