Ranked run
Black Belt
Run oirxb00rc1rxjya · Sep 15, 2026, 11:35 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 15
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Gachapod · Furnadon
- Dragon × 2Onsetra · Ouroblaze
- Fire × 2Furnadon · Ouroblaze
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageShrinell: 480 · Gachapod: 300 · Onsetra: 200 · Ouroblaze: 400
- HealSukoi: 80
Round inventory
Trinkets
75 trinkets · 28 types

Junk × 32
Does nothing.

Gold Nugget
Increase Income by $3.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 3
+100 HP

Fire Orb × 2
Your Fire monsters have +3 Burn.

Gold-o-matic
Increase Income by $30.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Terrarium × 2
Your Bug monsters have +20% Damage.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Sapphire Ring
Monsters in your shop have +10% Heal.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Power Crown
Your top middle monster has +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
