Ranked run
Lucky Girl
Run 2ursw73gge0hlyd · Sep 15, 2026, 11:54 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 16
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+18 Damage and +18 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Gachapod · Shrinell · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Gachapod: 300 · Shrinell: 480 · Mallogre: 120
- ShieldMallogre: 100
Round inventory
Trinkets
61 trinkets · 33 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Junk
Does nothing.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2
+100 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.

Gold Nugget × 4
Increase Income by $3.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Mighty Bell × 5
Monsters in your shop have +300 Damage.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sapphire Amulet
You receive 25% more Heal.

Razor Beak
Your Flying monsters have +1 Multicast.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Power Band
Give the first monster you buy each day +20 Damage.

Terrarium
Your Bug monsters have +20% Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Mysterious Mask
Choose a trainer and gain their ability.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
