Ranked run

Swim Coach

Run er3meux6epj5d91 · Jul 27, 2026, 2:22 PM

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Patch unknownUpdated Jul 27, 2026, 3:16 PM13 observed rounds
Outcomeunknown
Record94
MMR1543?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Jul 27, 2026, 3:16 PM6 board slots114 trinkets
6 of 6board slots filled
Slot 1Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Plunderbird · Aster · Shelldra · Sirenade · Wishwash
  • Dragon × 2Shelldra · Draconarch

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Shelldra, Sirenade, Wishwash.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,111 rounds together · 50% round win association1,111 observed win/loss round results
  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Plunderbird + Shelldra615 rounds together · 50% round win association615 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Plunderbird + Sirenade466 rounds together · 55% round win association466 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Draconarch + Wishwash374 rounds together · 57% round win association374 observed win/loss round results
  • Aster + Draconarch350 rounds together · 57% round win association350 observed win/loss round results
  • Draconarch + Plunderbird321 rounds together · 64% round win association321 observed win/loss round results
  • Draconarch + Shelldra201 rounds together · 53% round win association201 observed win/loss round results
  • Draconarch + Sirenade191 rounds together · 57% round win association191 observed win/loss round results
  • Plunderbird + Wishwash120 rounds together · 51% round win association120 observed win/loss round results
  • Aster + Wishwash110 rounds together · 49% round win association110 observed win/loss round results
  • Shelldra + Wishwash68 rounds together · 51% round win association68 observed win/loss round results
  • Sirenade + Wishwash48 rounds together · 58% round win association48 observed win/loss round results

Team toolkit

  • DamagePlunderbird: 1 · Shelldra: 15 · Draconarch: 100
  • HealPlunderbird: 55 · Aster: 40 · Shelldra: 15 · Sirenade: 300 · Wishwash: 300

Round inventory

Trinkets

114 trinkets · 27 types

Market License × 17

Increase shop rank by 1.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Crown × 9

Your top middle monster has +20 Damage.

Power Band × 17

Give the first monster you buy each day +20 Damage.

Repeater Charm × 3

Your monsters' On Battle Start abilities activate an additional time.

Fire Orb × 16

Your Fire monsters have +3 Burn.

Membership Card

When you buy an item, +1 free rerolls.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Haste Orb

Your monsters have +15% Cooldown Speed.

Poison Orb × 10

Your Toxic monsters have +3 Poison.

Mysterious Mask

Choose a trainer and gain their ability.

Bug Net

Bug monsters in the shop cost 3 less.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Sapphire Amulet × 3

You receive 25% more Heal.

Topaz Amulet × 2

You receive 25% more Shield.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Power Bell × 3

Monsters in your shop have +25 Damage.

Terrarium

Your Bug monsters have +20% Damage.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Fancy Sword × 13

Your monsters have +3% for each trinket you have.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Barbell

+5000 HP