Ranked run
Swim Coach
Run 4bydhhe914l47b7 · Aug 8, 2026, 7:54 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +180 Heal permanently.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Plunderbird · Aster · Torrantler · Shelldra · Dirgefin
Ability text matches
- Aster references WaterAdjacent Water allies gain +180 Heal permanently.Potential interaction with Plunderbird, Torrantler, Shelldra, Dirgefin.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Shelldra, Dirgefin.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Faebloom: 777 · Shelldra: 15 · Dirgefin: 50
- HealPlunderbird: 55 · Aster: 160 · Torrantler: 200 · Shelldra: 15 · Dirgefin: 100
Round inventory
Trinkets
22 trinkets · 14 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License × 2
Increase shop rank by 1.

Wood Sword
Your monsters have +5 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 4
+5000 HP

Mysterious Mask
Choose a trainer and gain their ability.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail
On Victory Gain $100.

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.
