Ranked run
Monster Ranger
Run fjo4i7l7y1f0spw · Sep 16, 2026, 2:29 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 23
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Vipair · Mallogre
- Dragon × 3Dracana · Draconarch · Celestia
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Dracana: 15 · Draconarch: 100 · Mallogre: 100 · Celestia: 130
- PoisonVipair: 15
- ShieldMallogre: 100
Round inventory
Trinkets
102 trinkets · 31 types

Junk × 4
Does nothing.

Power Band
Give the first monster you buy each day +20 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Wood Sword × 3
Your monsters have +5 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 8
+100 HP

Gold Nugget × 5
Increase Income by $3.

Sapphire Ring × 7
Monsters in your shop have +10% Heal.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Pouch × 9
When you buy an item, give your monsters +2 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Gold Trophy × 3
On Victory Gain $8.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Winged Crown
Your top middle monster has +1 Multicast.

Barbell × 2
+5000 HP

Momentum Flag × 5
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
