Ranked run
Monster Ranger
Run z8hunluome62cy6 · Jul 29, 2026, 1:26 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 15
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Frizzly · Pylong · Galvanine
- Dragon × 2Boomagon · Saberhorn
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly, Pylong, Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Ironcore: 30 · Frizzly: 1 · Pylong: 1 · Galvanine: 30 · Saberhorn: 100
- ShockFrizzly: 24 · Pylong: 15 · Galvanine: 18
Round inventory
Trinkets
9 trinkets · 8 types

Wood Sword
Your monsters have +5 Damage.

Hero's Sword
Your monsters have +12 Damage.

Gold Trophy
On Victory Gain $8.

Market License × 2
Increase shop rank by 1.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Barbell
+5000 HP
