Ranked run

Swim Coach

Run kaaqcucal5aulxq · Jul 25, 2026, 10:14 AM

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Patch unknownUpdated Jul 25, 2026, 12:49 PM5 observed rounds
Outcomeunknown
Record14
MMR1699?
Tiergold

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:49 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 1

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Bambudo

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage75
On Cast

+35 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Torrantler · Emperooze · Shelldra
  • Dragon × 2Shelldra · Saberhorn

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Emperooze + Bambudo122 rounds together · 48% round win association122 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Saberhorn + Shelldra90 rounds together · 34% round win association90 observed win/loss round results
  • Saberhorn + Torrantler85 rounds together · 52% round win association85 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results
  • Emperooze + Shelldra4 rounds together · 50% round win association4 observed win/loss round results
  • Bambudo + Saberhorn4 rounds together · 50% round win association4 observed win/loss round results
  • Emperooze + Saberhorn2 rounds together · 50% round win association2 observed win/loss round results

Team toolkit

  • DamageBambudo: 75 · Emperooze: 30 · Shelldra: 15 · Galvanine: 10 · Saberhorn: 100
  • HealTorrantler: 200 · Emperooze: 45 · Shelldra: 15
  • ShockGalvanine: 6

Round inventory

Trinkets

16 trinkets · 10 types

Gold Nugget × 3

At the start of each day, gain $3.

Hero's Sword

Your monsters have +12 Damage.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Wood Sword

Your monsters have +5 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Power Crown

Your top middle monster has +20 Damage.

Market License × 2

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.