Ranked run
Scavenger
Run s3a3zwq1oenmfat · Sep 16, 2026, 8:07 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 11
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Wishwash · Steamscuttle
- Curio × 2Furnadon · Dollhime
- Fire × 2Furnadon · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Wishwash.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 15
- DamageDraconarch: 100
- HealSukoi: 80 · Wishwash: 150 · Steamscuttle: 90
Round inventory
Trinkets
47 trinkets · 19 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 3
Does nothing.

Wood Sword × 6
Your monsters have +5 Damage.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Gold Trophy × 5
On Victory Gain $8.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights
+100 HP

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring
Monsters in your shop have +10% Heal.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.
