Ranked run
Masked Man
Run lc1qniil70lf4az · Aug 3, 2026, 11:21 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 24
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+100 Damage and +100 Heal permanently.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Super Rare Trinket.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
+4 Shock permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +225% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Emperooze · Wishwash
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 240
- DamageDraconarch: 100 · Emperooze: 60 · Joltail: 3 · Formiqueen: 720
- HealEmperooze: 90 · Wishwash: 300
- ShieldCoalem: 5,400
- ShockJoltail: 12
Round inventory
Trinkets
94 trinkets · 32 types

Gold Trophy × 3
On Victory Gain $8.

Mysterious Mask × 6
Choose a trainer and gain their ability.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Fire Orb
Your Fire monsters have +3 Burn.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Market License × 2
Increase shop rank by 1.

Razor Beak × 8
Your Flying monsters have +1 Multicast.

Membership Card
You can use 1 additional Item each day.

Sapphire Amulet × 4
You receive 25% more Heal.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Power Crown
Your top middle monster has +20 Damage.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Terrarium × 3
Your Bug monsters have +20% Damage.

Warhorn × 4
On Battle Start Your monsters gain +10 Damage permanently.

Master Crown × 12
Your top middle monster has +80% stats (except Cooldown and Multicast).

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Winged Crown
Your top middle monster has +1 Multicast.

Power Bell × 2
Monsters in your shop have +25 Damage.

Haste Crown × 5
Your top middle monster has +30% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.

Fancy Sword × 8
Your monsters have +3% Damage for each Trinket you have.

Blitz Bell × 3
Monsters in your shop have +30% Cooldown Speed.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Excalibur × 2
Your monsters have +350 Damage.

Rainbow Pearl × 2
All monsters in your shop are SHINY.

Holy Grail × 2
On Victory Gain $100.
