Ranked run
Swim Coach
Run qla8t9q8vfhsr8q · Aug 30, 2026, 7:41 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Shelldra · Aster · Sirenade
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Sirenade, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Ironcore: 30 · Shelldra: 15 · Ironcore: 30
- HealShelldra: 15 · Aster: 40 · Sirenade: 100 · Shelldra: 15
Round inventory
Trinkets
9 trinkets · 6 types

Wood Sword
Your monsters have +5 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Power Crown × 2
Your top middle monster has +20 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Membership Card
You can use 1 additional Item each day.

Blitz Bell × 3
Monsters in your shop have +30% Cooldown Speed.
