Ranked run

Swim Coach

Run szawy0v1un95d32 · Sep 7, 2026, 4:30 PM

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Patch unknownUpdated Sep 8, 2026, 5:59 AM1 observed rounds
Outcomeunknown
Record10
MMR1612?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Sep 8, 2026, 5:59 AM5 board slots77 trinkets
5 of 6board slots filled
Slot 1Level 4

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast8
Damage1
Heal55
On Cast

Gain $2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Plunderbird · Sirenade · Wishwash · Aster

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Sirenade, Wishwash.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamagePlunderbird: 1 · Draconarch: 100
  • HealPlunderbird: 55 · Sirenade: 300 · Wishwash: 300 · Aster: 40

Round inventory

Trinkets

77 trinkets · 25 types

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Market License × 6

Increase shop rank by 1.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Membership Card × 7

You can use 1 additional Item each day.

Power Crown × 5

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Poison Orb × 4

Your Toxic monsters have +3 Poison.

Power Band × 5

Give the first monster you buy each day +20 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Speed Crest × 4

Your monsters in the rightmost column have +20% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Fire Orb × 7

Your Fire monsters have +3 Burn.

Barbell × 4

+5000 HP

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Metronome × 3

When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 4

Your monsters have +3% Damage for each Trinket you have.

Razor Beak

Your Flying monsters have +1 Multicast.

Ancient Plume × 4

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Terrarium × 6

Your Bug monsters have +20% Damage.

Power Bell × 2

Monsters in your shop have +25 Damage.

Topaz Amulet

You receive 25% more Shield.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Mighty Bell × 3

Monsters in your shop have +300 Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.