Ranked run
Swim Coach
Run h8p13h9fhxhyrso · Jul 30, 2026, 1:28 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: loss

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Electranade · Frizzly · Joltail
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Electranade, Frizzly, Joltail.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageVelocect: 25 · Frizzly: 1 · Ironcore: 30 · Joltail: 2
- ShieldCherubble: 100
- ShockElectranade: 56 · Frizzly: 16 · Joltail: 8
Round inventory
Trinkets
8 trinkets · 8 types

Hero's Sword
Your monsters have +12 Damage.

Membership Card
You can use 1 additional Item each day.

Wood Sword
Your monsters have +5 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Market License
Increase shop rank by 1.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
