Ranked run

Redhead

Run kijujp3cb6nmwz0 · Jun 27, 2026, 8:18 PM

Back to profile
Patch unknownUpdated Jul 25, 2026, 10:21 AM1 observed rounds
Outcomeunknown
Record01
MMR1635?
Tierdiamond

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 10:21 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast2
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast5
Burn5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Zephyrex

Flying

Tier 4 · Cost 60

Cooldown11s
Multicast
Damage100
On Cast

Give the Flying ally in front +2 Multicast permanently. (Zephyrex cannot have Multicast)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmite · Magmalith · Sunsage · Blazewing
  • Flying × 2Blazewing · Zephyrex

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Magmalith, Blazewing.
  • Zephyrex references FlyingGive the Flying ally in front +2 Multicast permanently. (Zephyrex cannot have Multicast)Potential interaction with Blazewing.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,139 rounds together · 62% round win association1,139 observed win/loss round results
  • Magmalith + Magmite698 rounds together · 46% round win association698 observed win/loss round results
  • Blazewing + Magmalith239 rounds together · 36% round win association239 observed win/loss round results
  • Blazewing + Magmite181 rounds together · 39% round win association181 observed win/loss round results
  • Blazewing + Zephyrex75 rounds together · 32% round win association75 observed win/loss round results
  • Dryadell + Magmite75 rounds together · 44% round win association75 observed win/loss round results
  • Dryadell + Zephyrex68 rounds together · 50% round win association68 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Magmite + Zephyrex37 rounds together · 49% round win association37 observed win/loss round results
  • Blazewing + Dryadell35 rounds together · 57% round win association35 observed win/loss round results
  • Dryadell + Magmalith26 rounds together · 38% round win association26 observed win/loss round results
  • Magmalith + Zephyrex25 rounds together · 32% round win association25 observed win/loss round results
  • Blazewing + Sunsage15 rounds together · 40% round win association15 observed win/loss round results
  • Dryadell + Sunsage2 rounds together · 50% round win association2 observed win/loss round results
  • Sunsage + Zephyrex2 rounds together · 50% round win association2 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Magmalith: 10 · Sunsage: 15 · Blazewing: 5
  • DamageDryadell: 70 · Sunsage: 15 · Zephyrex: 100
  • ShieldMagmite: 120

Round inventory

Trinkets

9 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.

Gold Trophy

On Victory Gain $8.

Fire Orb

Your Fire monsters have +3 Burn.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Fancy Sword × 3

Your monsters have +3% for each trinket you have.