Ranked run
Swim Coach
Run ppdihg1a6oufo3i · Sep 6, 2026, 3:34 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Sirenade · Aster · Emperooze
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Sirenade, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Draconarch: 100 · Emperooze: 30
- HealShelldra: 15 · Sirenade: 100 · Aster: 40 · Emperooze: 45
- ShieldCherubble: 100
Round inventory
Trinkets
11 trinkets · 7 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Power Crown × 3
Your top middle monster has +20 Damage.

Bug Net
Bug monsters in the shop cost 3 less.

Power Band
Give the first monster you buy each day +20 Damage.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb
Your monsters have +15% Cooldown Speed.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.
