Ranked run

Shopkeeper

Run cmpxkecfzn0zus4 · Aug 27, 2026, 7:17 PM

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Patch unknownUpdated Aug 27, 2026, 10:09 PM13 observed rounds
Outcomeunknown
Record85
MMR1881?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 13

Round result: loss

Build code unavailable
Patch unknownUpdated Aug 27, 2026, 10:09 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 8

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Lumijel · Kappow · Snapscald · Dewlotl · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Kappow, Snapscald, Dewlotl, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 15
  • DamageLumijel: 60 · Dewlotl: 30 · Swoonet: 30
  • HealLumijel: 90 · Snapscald: 50 · Dewlotl: 30 · Steamscuttle: 90 · Swoonet: 30

Round inventory

Trinkets

14 trinkets · 13 types

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget

Increase Income by $3.

Bargain Bin

The first Common monster you buy each day is free.

Gold Bar

Increase Income by $10.

Fire Bell

Fire monsters in your shop have +5 Burn.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Mysterious Charm

+25% HP