Ranked run
Lucky Girl
Run cnlxrmseojxhr6f · Sep 16, 2026, 3:48 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 15
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of adjacent allies.
No equipment observed on this monster.

Lamplet
Tier 1 · Cost 5
+3 Burn permanently.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Uncommon Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Dollhime · Pawsperity
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnLamplet: 3
- DamageShrinell: 320 · Pompummel: 300 · Pawsperity: 300
Round inventory
Trinkets
95 trinkets · 32 types

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3
On Victory Gain $8.

Training Weights × 4
+100 HP

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Junk × 3
Does nothing.

Terrarium
Your Bug monsters have +20% Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Razor Beak
Your Flying monsters have +1 Multicast.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Small Club × 7
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Rally Flag × 8
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 3
Increase Income by $3.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Poison Orb × 5
Your Toxic monsters have +3 Poison.

Mysterious Gem
Your monsters have +20% Damage.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Wood Sword
Your monsters have +5 Damage.

Sea Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Fire Bell × 5
Fire monsters in your shop have +5 Burn.

Power Crown × 5
Your top middle monster has +20 Damage.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License × 2
Increase shop rank by 1.

Membership Card × 2
You can use 1 additional Item each day.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.
